Spy Words

How to play
  1. Split into Red and Blue. Each team has one spymaster; everyone else is an agent.
  2. 25 words are on the board. Only the spymasters can see which words belong to Red, to Blue, to innocent bystanders, and which one is the assassin.
  3. On your team's turn, your spymaster gives a one-word clue and a number: how many words it points to. "OCEAN 2" might mean WHALE and WAVE.
  4. Agents tap a word to point at it, then tap it again to reveal it. Your team's color: keep guessing (up to the number plus one). Anything else ends your turn. You can also end your turn after one guess.
  5. First team to find all its agents wins. Reveal the assassin and your team loses on the spot.
  6. Clues can't be a word that's still on the board. Gestures and hints beyond the clue are off limits!