How to play
- Split into Red and Blue. Each team has one spymaster; everyone else is an agent.
- 25 words are on the board. Only the spymasters can see which words belong to Red, to Blue, to innocent bystanders, and which one is the assassin.
- On your team's turn, your spymaster gives a one-word clue and a number: how many words it points to. "OCEAN 2" might mean WHALE and WAVE.
- Agents tap a word to point at it, then tap it again to reveal it. Your team's color: keep guessing (up to the number plus one). Anything else ends your turn. You can also end your turn after one guess.
- First team to find all its agents wins. Reveal the assassin and your team loses on the spot.
- Clues can't be a word that's still on the board. Gestures and hints beyond the clue are off limits!